Author |
Message |
slaan
|
Posted: Fri Feb 13, 2015 8:31 pm |
|
Joined: Tue Feb 03, 2015 7:16 am Posts: 6
|
Hi. I'm trying all the game i have with the ga-server-event. Sometimes, like with Dragon Age Inquisition, the config file can't launch the .exe " launch failed, err=c00000ef " Here is my config file : Code: # configuration for the LEGO batman game # work with ga-server-event-driven
[core] include = common/server-common.conf include = common/controller.conf include = common/video-x264.conf include = common/video-x264-param.conf include = common/audio-lame.conf
[video] video-fps = 50
[audio] audio-init-delay = 10000
[ga-server-event-driven] game-exe = C:\Program Files (x86)\Origin Games\Dragon Age Inquisition game-resolution = 1280 10241
# hook configuration # version: d9, d10, d10.1, d11, dxgi, sdl hook-type = d11 hook-audio = coreaudio hook-experimental = enable
enable-audio = true
enable-server-rate-control = Y server-token-fill-interval = 20000 server-num-token-to-fill = 1 server-max-tokens = 2
Thx !
|
|
 |
|
 |
shyatif
|
Posted: Mon Feb 16, 2015 1:46 pm |
|
Joined: Mon Feb 16, 2015 1:41 pm Posts: 1
|
i,
I think you forgot to add libvpx-v1.3.0.tar.bz2 when you updated it from 1.2.0 to git.
Thanks,
_________________ We are the pioneers in providing Pass4sure - ccna networking dumps and millercollege.edu tutorials with exam pass guarantee. Download our latest testkingccie brandeis.edu questions to pass real exam
|
|
 |
|
 |
Jerry1
|
Posted: Thu Sep 03, 2015 7:27 pm |
|
Joined: Thu Sep 03, 2015 7:17 pm Posts: 2
|
I just bought this game and whenever I try to launch it, it gives me this error instantly. I've verified the cache and I've even flushed the Steam config. I've heard that it could have something to do with C++ but I have the correct one installed. I know this because it installed it itself when I installed the game. Any ideas would be helpful.
|
|
 |
|
 |
keon3604
|
Posted: Wed Jan 27, 2016 7:35 pm |
|
Joined: Wed Jan 27, 2016 7:28 pm Posts: 1
|
I found the Appdata folder and went to local, but the Salvation Prophecy folder wasn't there. So, I searched for the prophecy.log file and after a while it said "No items match your search." Maybe the game didn't install correctly.
_________________ 2V0-621 Dumps
|
|
 |
|
 |
dane637
|
Posted: Tue Apr 26, 2016 7:31 pm |
|
Joined: Wed Feb 10, 2016 4:57 pm Posts: 2
|
I found the Appdata folder and went to local, but the Salvation Prophecy folder wasn't there. So, I searched for the prophecy.log file and after a while it said "No items match your search." Maybe the game didn't install correctly.
|
|
 |
|
 |
DestiniAleah
|
Posted: Thu May 12, 2016 4:41 pm |
|
Joined: Thu May 12, 2016 4:34 pm Posts: 1
|
I just purchased this amusement and at whatever point I attempt to dispatch it, it gives me this mistake in a split second. I've confirmed the reserve and I've even flushed the Steam config. I've heard that it could have something to do with C++ yet I have the right one introduced. I know this since it introduced it itself when I introduced the diversion. Any thoughts would be useful.
|
|
 |
|
 |
stevenz
|
Posted: Wed Nov 23, 2016 3:59 am |
|
Joined: Wed Nov 23, 2016 3:27 am Posts: 1
|
I am getting the same error when trying to launch half life 2 through gaming anywhere. Here is the config file Code: # configuration for D3D examples # work with ga-server-event-driven
[core] include = common/server-common.conf include = common/controller.conf include = common/video-x264.conf include = common/video-x264-param.conf include = common/audio-lame.conf
[filter] #filter-source-pixelformat = rgba
[ga-server-event-driven] #game-exe = D:\smallgame\D3D\C++\Direct3D\Bin\x86\BasicHLSL.exe #find-window-name = BasicHLSL
#game-exe = D:\smallgame\D3D\C++\Direct3D\Bin\x86\LocalDeformablePRT.exe #find-window-name = LocalDeformablePRT
game-exe = C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 find-window-name = HALF-LIFE 2
#game-exe = D:\smallgame\D3D\C++\Direct3D\Bin\x86\MultiAnimation.exe #find-window-name = MultiAnimation
#game-exe = D:\smallgame\D3D\C++\Direct3D\Bin\x86\StateManager.exe #find-window-name = StateManager
# hook configuration # type: d9, d10, d10.1, d11, dxgi, sdl hook-type = d11 hook-audio = coreaudio
enable-audio = true
enable-server-rate-control = Y server-token-fill-interval = 20000 server-num-token-to-fill = 1 server-max-tokens = 2
I am not sure about the window name either, but at least the game should launch before trying to debug that problem. Any thoughts would be appreciated.
|
|
 |
|
 |
|