User Guides

Publications

GamingAnywhere

  1. Chun-Ying Huang, Kuan-Ta Chen, De-Yu Chen, Hwai-Jung Hsu, and Cheng-Hsin Hsu, "GamingAnywhere: The First Open Source Cloud Gaming System," ACM Transactions on Multimedia Computing, Communications and Applications, Vol 10, No 1s, Jan, 2014.
  2. Chun-Ying Huang, Cheng-Hsin Hsu, Yu-Chun Chang, and Kuan-Ta Chen, "GamingAnywhere: An Open Cloud Gaming System," Proceedings of ACM Multimedia Systems 2013, Feb, 2013.
  3. Chun-Ying Huang, De-Yu Chen, Cheng-Hsin Hsu, and Kuan-Ta Chen, "GamingAnywhere: An Open-Source Cloud Gaming Testbed," Proceedings of ACM Multimedia 2013 (Open Source Software Competition Track), Oct, 2013.

Cloud Gaming Research Papers

  1. Kuan-Ta Chen, Chung-Ying Huang, and Cheng-Hsin Hsu, "Cloud Gaming Onward: Research Opportunities and Outlook," Proceedings of IEEE C-Game 2014.
  2. Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, and Cheng-Hsin Hsu, "Placing Virtual Machines to Optimize Cloud Gaming Experience," IEEE Transactions on Cloud Computing, to appear.
  3. Chung-Ying Huang, Cheng-Hsin Hsu, De-Yu Chen, and Kuan-Ta Chen, "Quantifying User Satisfaction in Mobile Cloud Games," Proceedings of ACM MoVid 2014.
  4. Kuan-Ta Chen, Yu-Chun Chang, Hwai-Jung Hsu, De-Yu Chen, Chun-Ying Huang, and Cheng-Hsin Hsu, "On the Quality of Service of Cloud Gaming Systems," IEEE Transactions on Multimedia, Vol 16, No 2, Feb, 2014.
  5. Yeng-Ting Lee, Kuan-Ta Chen, Han-I Su, and Chin-Laung Lei, "Are All Games Equally Cloud-Gaming-Friendly? An Electromyographic Approach," Proceedings of IEEE/ACM NetGames 2012, Nov, 2012.
  6. Kuan-Ta Chen, Yu-Chun Chang, Po-Han Tseng, Chun-Ying Huang and Chin-Laung Lei, "Measuring The Latency of Cloud Gaming Systems," Proceedings of ACM Multimedia 2011, Nov, 2011.

Presentations

  1. "Games on Demand: Are We There Yet?"

  2. "GamingAnywhere: An Open Cloud Gaming System" at ACM MMSys 2013 (Oslo, Norway)

  3. "Cloud Gaming Onward: Research Opportunities and Outlook" at IEEE C-GAME 2014 (Chengdu, China)

  4. "Quantifying User Satisfaction in Mobile Cloud Games" at ACM MoVid 2014 (Singapore)